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AI Insights · Timothy · October 2022

Top 5 Slime Games on iOS in Poland Q3 2022

Explore the performance of the top 5 slime games on the iOS platform in Poland during the third quarter of 2022, based on data from Sensor Tower.

Top 5 Slime Games on iOS in Poland Q3 2022

During the third quarter of 2022, the performance of the top 5 slime games on the iOS platform in Poland showed interesting trends in weekly downloads, revenue, and active users. Below is a detailed look at each app's performance.

Super Slime Simulator from Dramaton LTD experienced a fluctuating trend in weekly downloads, with a peak of 412 in early July and a low of 178 in early September. Weekly revenue was minimal, peaking at $6 in late June and mostly remaining at $0 throughout the quarter. Active users saw a decline from 1.6K in late June to around 1K by mid-September, with a slight recovery to 1.3K by the end of the quarter.

Fluid Simulation by Pavel Dobryakov had a more stable performance. Weekly downloads ranged from 56 to 109, with a notable increase towards the end of the quarter. Weekly revenue showed slight peaks, reaching $10 twice in July. Active users remained relatively stable, ranging from 188 to 236 throughout the quarter.

Makeup Slime Game! Relaxation by Shanze Shafique saw a gradual increase in weekly downloads, peaking at 105 in late August. Active users also increased from 90 in late June to 133 in early August, before stabilizing around 100. The game did not generate any revenue during this period.

Virtual Slime from Cider Software LLC had lower engagement metrics. Weekly downloads peaked at 90 in late June but dropped significantly to single digits by September. Active users followed a similar trend, starting at 122 and declining to 0 by the end of the quarter. Revenue was minimal, with a single peak of $1 in late August.

World of Slime Simulator Games by Solid Apps INC had the lowest performance among the top 5. Weekly downloads peaked at 34 in late June but generally remained low, with some weeks showing no downloads. Active users were inconsistent, peaking at 44 in late June and dropping to 0 in mid-August, with a slight recovery to 20 by the end of September. No revenue was generated during the period.

This data, sourced from Sensor Tower, provides valuable insights into the performance of slime games on the iOS platform in Poland during Q3 2022. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022